Added treat special card
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@ -57,6 +57,7 @@ export default class BasicCanvas {
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this._y = y;
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this._canvas.style.left = x + 'px';
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this._canvas.style.top = y + 'px';
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this.refresh();
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}
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scale(scale) {
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@ -86,16 +86,10 @@ export default class Card extends BasicCanvas {
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mouseEffect() {
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this._canvas.addEventListener('mouseenter', () => {
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console.log(this._canvas.style.top)
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console.log(this._y)
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console.log(this._h/4)
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this._canvas.style.top = this._y - this._h/4 + 'px';
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console.log(this._canvas.style.top)
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});
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this._canvas.addEventListener('mouseleave', () => {
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console.log(this._canvas.style.top)
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this._canvas.style.top = this._y + 'px';
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console.log(this._canvas.style.top)
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});
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}
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@ -51,21 +51,23 @@ export default class Player extends BasicCanvas {
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}
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isEmpty() {
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return (this._cards.length === 0) ? true : false;
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return (this._cards.length === 0);
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}
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refreshCards() {
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ellipticalFormula(x, a, b) {
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return b * ( 1 - Math.sqrt( 1 - (x/a - 1)**2 ) );
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}
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reDeployCards() {
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for (let i=0; i<this._cards.length; i++) {
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let x0, y0, dx, dy;
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if (this._id === 0) {
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x0 = global.uno_game_w/4;
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dx = global.uno_game_w/2 / (this._cards.length+1);
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y0 = global.uno_game_h*4/5;
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dy = 0;
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this._cards[i].move(x0 + dx*(i+1), y0 + dy*(i+1));
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const x0 = global.uno_game_w/4;
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const dx = global.uno_game_w/2 / (this._cards.length+1);
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const y0 = global.uno_game_h*4/5;
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this._cards[i].move(x0 + dx*(i+1), y0);
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} else {
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x0 = global.uno_game_w*(this._id-1)/3;
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dx = global.uno_game_w/3 / (this._cards.length+2);
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const x0 = global.uno_game_w*(this._id-1)/3;
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const dx = global.uno_game_w/3 / (this._cards.length+2);
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this._cards[i].move(x0 + dx*(i+1), this.ellipticalFormula(x0 + dx*(i+1), global.uno_game_w/2, global.uno_game_h));
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}
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}
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@ -73,12 +75,7 @@ export default class Player extends BasicCanvas {
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sortCards() {
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this._cards.sort( (a, b) => (a.num > b.num) ? 1 : -1 );
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this.refreshCards();
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}
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ellipticalFormula(x, a, b) {
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return b * ( 1 - Math.sqrt( 1 - (x/a - 1)**2 ) );
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this.reDeployCards();
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}
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}
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131
src/js/room.js
131
src/js/room.js
@ -63,41 +63,39 @@ export default class Room extends BasicCanvas {
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async startGame() {
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console.log('Game start');
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// Init
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this._turn_count = 0;
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this._skip = false;
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this._reverse = false;
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this._draw2 = false;
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this._draw4 = false;
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this._current_player = this._players[0];
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await( this.changeTopCard( this._cards.pop() ) );
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await( this._current_player = this._players[0] );
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if (this._current_player.type === 'bot') {
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this.botPlay();
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} else {
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this.humanTurn();
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}
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// if (player.isEmpty()) {
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// console.log('player: ' + player.name + ' has no card left. Game end');
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// break
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// }
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this.initTurn();
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}
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processCard() {
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}
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async finishTurn() {
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await( this._current_player.refreshCards() );
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this._turn_count++;
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this._current_player = this.getNextPlayer();
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if (this._current_player.type === 'human') {
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this.humanTurn();
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initTurn() {
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// check draw cards
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if (this._draw2) {
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this._draw2 = false;
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for (let i=0; i<2; i++) this._current_player.addCard( this._cards.pop() );
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this.finishTurn();
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} else if (this._draw4) {
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this._draw4 = false;
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for (let i=0; i<4; i++) this._current_player.addCard( this._cards.pop() );
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this.finishTurn();
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} else {
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this.botPlay();
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if (this._current_player.type === 'bot') {
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this.botTurn();
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} else {
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this.humanTurn();
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}
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}
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}
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async botPlay() {
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async botTurn() {
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console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);
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await new Promise(resolve => setTimeout(resolve, 1000));
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@ -105,6 +103,7 @@ export default class Room extends BasicCanvas {
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if (card) {
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console.log('played card num: ' + card.num + ', color: ' + card.color_n);
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this.changeTopCard(card);
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this.treatCard(card);
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} else {
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const card = this._cards.pop();
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console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);
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@ -118,13 +117,16 @@ export default class Room extends BasicCanvas {
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console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);
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this._top_back_card = this._cards[ this._cards.length-1 ];
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this._top_back_card.mouseEffect();
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// Select card event
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this._current_player.cards.forEach( (card) => {
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if (this._top_card.isMatch(card)) {
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card.mouseEffect();
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card.canvas.addEventListener('click', () => {
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console.log('played card num: ' + card.num + ', color: ' + card.color_n);
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this._current_player.removeCard(card);
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// Remove event listener
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this._top_back_card.resetEventListener();
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@ -133,15 +135,13 @@ export default class Room extends BasicCanvas {
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});
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this.changeTopCard(card);
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this._current_player.removeCard(card);
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this.treatCard(card);
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this.finishTurn();
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});
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}
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});
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// Draw card
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// Draw card event
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this._top_back_card.canvas.addEventListener('click', () => {
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const card = this._cards.pop();
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console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);
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@ -153,28 +153,75 @@ export default class Room extends BasicCanvas {
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});
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this._current_player.addCard(card);
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this.finishTurn();
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});
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}
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getNextPlayer() {
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let current_player_id = this._current_player.id;
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if (this._reverse) {
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if (current_player_id === 0) {
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current_player_id = this._players.length - 1;
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} else {
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current_player_id--;
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}
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treatCard(card) {
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console.log('treat card num:' + card.num)
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switch (card.num) {
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case 10: // skip card
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this._skip = true;
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break;
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case 11: // reverse card
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this._reverse = (this._reverse) ? false : true;
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break;
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case 12: // +2 card
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this._draw2 = true;
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break;
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case 13: // change color card
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card.color_n = 0; // TODO
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break;
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case 14: // +4 card
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this._draw4 = true;
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break;
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default:
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break;
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}
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}
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async finishTurn() {
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console.log('finish turn')
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// re-deploy player's cards
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await( this._current_player.reDeployCards() );
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// Check empty
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if (this._current_player.isEmpty()) {
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console.log('player: ' + this._current_player.name + ' has no card left. Game end');
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} else {
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if (current_player_id === this._players.length-1) {
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current_player_id = 0;
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this._turn_count++;
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await ( this.decideNextPlayer() );
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this.initTurn();
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}
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}
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decideNextPlayer() {
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console.log('decide next player')
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let current_player_id = this._current_player.id;
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let loop_cnt = 1;
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if (this._skip) {
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this._skip = false;
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loop_cnt++;
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}
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for (let i=0; i<loop_cnt; i++) {
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if (this._reverse) {
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if (current_player_id === 0) {
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current_player_id = this._players.length - 1;
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} else {
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current_player_id--;
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}
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} else {
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current_player_id++;
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if (current_player_id === this._players.length-1) {
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current_player_id = 0;
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} else {
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current_player_id++;
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}
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}
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}
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return this._players[current_player_id];
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this._current_player = this._players[current_player_id];
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}
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changeTopCard(card) {
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