From cee411b6e5cb5c5c6eb8f7c83f4bd7125ee5f377 Mon Sep 17 00:00:00 2001 From: Eunchong Kim Date: Sat, 24 Jul 2021 22:16:21 +0900 Subject: [PATCH] Added treat special card --- js/uno_game.js | 8 +-- src/js/basic_canvas.js | 1 + src/js/card.js | 6 -- src/js/player.js | 29 ++++----- src/js/room.js | 131 ++++++++++++++++++++++++++++------------- 5 files changed, 107 insertions(+), 68 deletions(-) diff --git a/js/uno_game.js b/js/uno_game.js index 5d381ae..e5b76eb 100644 --- a/js/uno_game.js +++ b/js/uno_game.js @@ -156,7 +156,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _js_ \********************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ BasicCanvas)\n/* harmony export */ });\nclass BasicCanvas {\n constructor(x, y, w, h) {\n this._x = x;\n this._y = y;\n this._w = w;\n this._h = h;\n\n // Create canvas\n this._canvas = document.createElement(\"CANVAS\");\n this._canvas.width = w;\n this._canvas.height = h;\n this._canvas.classList.add('uno-game-canv-default');\n\n // Canvas style\n this._z_index = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n this._canvas.style = `left: ${x}px; top: ${y}px; z-index: ${this._z_index};`;\n\n // Add to div\n __webpack_require__.g.uno_game_div.appendChild( this._canvas );\n\n // Get ctx\n this._ctx = this._canvas.getContext('2d');\n }\n\n get canvas() {\n return this._canvas;\n }\n set canvas(canvas) {\n this._canvas = canvas;\n }\n\n get ctx() {\n return this._ctx;\n }\n set ctx(ctx) {\n this._ctx = ctx;\n }\n\n clear() {\n this._ctx.clearRect(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h);\n }\n\n resetEventListener() {\n // clone canvas and replace w/o event listener\n const canvas = this._canvas.cloneNode(true);\n const ctx = canvas.getContext('2d');\n this._canvas.parentNode.replaceChild(canvas, this._canvas);\n ctx.drawImage(this._canvas, 0, 0)\n this._canvas.remove();\n this._canvas = canvas;\n this._ctx = ctx;\n }\n\n move(x, y) {\n this._x = x;\n this._y = y;\n this._canvas.style.left = x + 'px';\n this._canvas.style.top = y + 'px';\n }\n\n scale(scale) {\n this._canvas.style.width = this._w * scale + 'px';\n this._canvas.style.height = this._h * scale + 'px';\n }\n\n refresh() {\n this._canvas.style.zIndex = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n }\n\n remove() {\n this._canvas.remove();\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/basic_canvas.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ BasicCanvas)\n/* harmony export */ });\nclass BasicCanvas {\n constructor(x, y, w, h) {\n this._x = x;\n this._y = y;\n this._w = w;\n this._h = h;\n\n // Create canvas\n this._canvas = document.createElement(\"CANVAS\");\n this._canvas.width = w;\n this._canvas.height = h;\n this._canvas.classList.add('uno-game-canv-default');\n\n // Canvas style\n this._z_index = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n this._canvas.style = `left: ${x}px; top: ${y}px; z-index: ${this._z_index};`;\n\n // Add to div\n __webpack_require__.g.uno_game_div.appendChild( this._canvas );\n\n // Get ctx\n this._ctx = this._canvas.getContext('2d');\n }\n\n get canvas() {\n return this._canvas;\n }\n set canvas(canvas) {\n this._canvas = canvas;\n }\n\n get ctx() {\n return this._ctx;\n }\n set ctx(ctx) {\n this._ctx = ctx;\n }\n\n clear() {\n this._ctx.clearRect(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h);\n }\n\n resetEventListener() {\n // clone canvas and replace w/o event listener\n const canvas = this._canvas.cloneNode(true);\n const ctx = canvas.getContext('2d');\n this._canvas.parentNode.replaceChild(canvas, this._canvas);\n ctx.drawImage(this._canvas, 0, 0)\n this._canvas.remove();\n this._canvas = canvas;\n this._ctx = ctx;\n }\n\n move(x, y) {\n this._x = x;\n this._y = y;\n this._canvas.style.left = x + 'px';\n this._canvas.style.top = y + 'px';\n this.refresh();\n }\n\n scale(scale) {\n this._canvas.style.width = this._w * scale + 'px';\n this._canvas.style.height = this._h * scale + 'px';\n }\n\n refresh() {\n this._canvas.style.zIndex = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n }\n\n remove() {\n this._canvas.remove();\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/basic_canvas.js?"); /***/ }), @@ -186,7 +186,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpac \************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Card)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _images_cards_svg__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../images/cards.svg */ \"./src/images/cards.svg\");\n/* harmony import */ var _images_card_back_svg__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../images/card_back.svg */ \"./src/images/card_back.svg\");\n\n/* Images */\n\n\n\nclass Card extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(x, y, num, color_n) {\n super(x, y, __webpack_require__.g.uno_game_w/16, __webpack_require__.g.uno_game_w/16*360/240);\n\n this._c_w = 240;\n this._c_h = 360;\n\n this._num = num;\n this._color_n = color_n;\n\n this._cards_img = new Image();\n this._cards_img.src = _images_cards_svg__WEBPACK_IMPORTED_MODULE_1__;\n this._card_back_img = new Image();\n this._card_back_img.src = _images_card_back_svg__WEBPACK_IMPORTED_MODULE_2__;\n\n // Add border\n this._canvas.style.border = '1px solid #000000';\n\n // Add transition\n this._canvas.style.transition = '0.5s';\n\n // Fill\n this._card_back_img.addEventListener('load', () => {\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n this._is_front = false;\n });\n }\n\n get num() {\n return this._num;\n }\n set num(num) {\n this._num = num;\n }\n get color_n() {\n return this._color_n;\n }\n set color_n(color_n) {\n this._color_n = color_n;\n }\n\n isMatch(card) {\n if ( (this._num <= 12 && this._num === card.num)\n || (this._num >= 13)\n || (this._color_n === card.color_n) ) {\n return true;\n } else {\n return false;\n }\n }\n\n flip() {\n this.clear();\n if (this._is_front) {\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n this._is_front = false;\n } else {\n this._cards_img.addEventListener('load', () => {\n this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h,\n 0, 0, this._w, this._h);\n this._is_front = true;\n });\n }\n }\n\n async drawImageFront(x, y) {\n if (x && y) {\n this.move(x, y);\n }\n this.clear();\n this._cards_img.src = await (_images_cards_svg__WEBPACK_IMPORTED_MODULE_1__);\n this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h,\n 0, 0, this._w, this._h);\n }\n\n drawImageBack(x, y) {\n this.move(x, y);\n this.clear();\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n }\n\n mouseEffect() {\n this._canvas.addEventListener('mouseenter', () => {\n console.log(this._canvas.style.top)\n console.log(this._y)\n console.log(this._h/4)\n this._canvas.style.top = this._y - this._h/4 + 'px';\n console.log(this._canvas.style.top)\n });\n this._canvas.addEventListener('mouseleave', () => {\n console.log(this._canvas.style.top)\n this._canvas.style.top = this._y + 'px';\n console.log(this._canvas.style.top)\n });\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/card.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Card)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _images_cards_svg__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../images/cards.svg */ \"./src/images/cards.svg\");\n/* harmony import */ var _images_card_back_svg__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../images/card_back.svg */ \"./src/images/card_back.svg\");\n\n/* Images */\n\n\n\nclass Card extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(x, y, num, color_n) {\n super(x, y, __webpack_require__.g.uno_game_w/16, __webpack_require__.g.uno_game_w/16*360/240);\n\n this._c_w = 240;\n this._c_h = 360;\n\n this._num = num;\n this._color_n = color_n;\n\n this._cards_img = new Image();\n this._cards_img.src = _images_cards_svg__WEBPACK_IMPORTED_MODULE_1__;\n this._card_back_img = new Image();\n this._card_back_img.src = _images_card_back_svg__WEBPACK_IMPORTED_MODULE_2__;\n\n // Add border\n this._canvas.style.border = '1px solid #000000';\n\n // Add transition\n this._canvas.style.transition = '0.5s';\n\n // Fill\n this._card_back_img.addEventListener('load', () => {\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n this._is_front = false;\n });\n }\n\n get num() {\n return this._num;\n }\n set num(num) {\n this._num = num;\n }\n get color_n() {\n return this._color_n;\n }\n set color_n(color_n) {\n this._color_n = color_n;\n }\n\n isMatch(card) {\n if ( (this._num <= 12 && this._num === card.num)\n || (this._num >= 13)\n || (this._color_n === card.color_n) ) {\n return true;\n } else {\n return false;\n }\n }\n\n flip() {\n this.clear();\n if (this._is_front) {\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n this._is_front = false;\n } else {\n this._cards_img.addEventListener('load', () => {\n this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h,\n 0, 0, this._w, this._h);\n this._is_front = true;\n });\n }\n }\n\n async drawImageFront(x, y) {\n if (x && y) {\n this.move(x, y);\n }\n this.clear();\n this._cards_img.src = await (_images_cards_svg__WEBPACK_IMPORTED_MODULE_1__);\n this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h,\n 0, 0, this._w, this._h);\n }\n\n drawImageBack(x, y) {\n this.move(x, y);\n this.clear();\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n }\n\n mouseEffect() {\n this._canvas.addEventListener('mouseenter', () => {\n this._canvas.style.top = this._y - this._h/4 + 'px';\n });\n this._canvas.addEventListener('mouseleave', () => {\n this._canvas.style.top = this._y + 'px';\n });\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/card.js?"); /***/ }), @@ -206,7 +206,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpac \**************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Player)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n\n\nclass Player extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(name, id) {\n super();\n\n this._name = name;\n this._id = id;\n this._cards = [];\n this._type = '';\n }\n\n get id() {\n return this._id;\n }\n set id(id) {\n this._id = id;\n }\n\n get name() {\n return this._name;\n }\n set name(name) {\n this._name = name;\n }\n\n get type() {\n return this._type;\n }\n set type(type) {\n this._type = type;\n }\n\n get cards() {\n return this._cards;\n }\n set cards(cards) {\n this._cards = cards;\n }\n\n addCard(card) {\n this._cards.push(card);\n this.sortCards();\n if (this.type === 'human') {\n card.drawImageFront();\n }\n }\n\n removeCard(card) {\n this._cards.splice(this._cards.indexOf(card), 1);\n }\n\n isEmpty() {\n return (this._cards.length === 0) ? true : false;\n }\n\n refreshCards() {\n for (let i=0; i (a.num > b.num) ? 1 : -1 );\n this.refreshCards();\n }\n\n\n ellipticalFormula(x, a, b) {\n return b * ( 1 - Math.sqrt( 1 - (x/a - 1)**2 ) );\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/player.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Player)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n\n\nclass Player extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(name, id) {\n super();\n\n this._name = name;\n this._id = id;\n this._cards = [];\n this._type = '';\n }\n\n get id() {\n return this._id;\n }\n set id(id) {\n this._id = id;\n }\n\n get name() {\n return this._name;\n }\n set name(name) {\n this._name = name;\n }\n\n get type() {\n return this._type;\n }\n set type(type) {\n this._type = type;\n }\n\n get cards() {\n return this._cards;\n }\n set cards(cards) {\n this._cards = cards;\n }\n\n addCard(card) {\n this._cards.push(card);\n this.sortCards();\n if (this.type === 'human') {\n card.drawImageFront();\n }\n }\n\n removeCard(card) {\n this._cards.splice(this._cards.indexOf(card), 1);\n }\n\n isEmpty() {\n return (this._cards.length === 0);\n }\n\n ellipticalFormula(x, a, b) {\n return b * ( 1 - Math.sqrt( 1 - (x/a - 1)**2 ) );\n }\n\n reDeployCards() {\n for (let i=0; i (a.num > b.num) ? 1 : -1 );\n this.reDeployCards();\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/player.js?"); /***/ }), @@ -216,7 +216,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpac \************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Room)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _human_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./human.js */ \"./src/js/human.js\");\n/* harmony import */ var _bot_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./bot.js */ \"./src/js/bot.js\");\n/* harmony import */ var _card_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./card.js */ \"./src/js/card.js\");\n\n\n\n\n/* Images */\n\nclass Room extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(name) {\n super(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h/10);\n\n this._name = name;\n this._players = [];\n this._cards = [];\n this._used_cards = [];\n\n // Fill room name\n this._ctx.font = Math.floor(this._h/3) + \"px Arial\";\n this._ctx.fillText(name, 10, 50);\n }\n\n addHuman(name) {\n this._players.push( new _human_js__WEBPACK_IMPORTED_MODULE_1__.default(name, this._players.length) );\n console.log(this._players);\n }\n\n addBot() {\n this._players.push( new _bot_js__WEBPACK_IMPORTED_MODULE_2__.default('bot', this._players.length) );\n console.log(this._players);\n }\n\n initCards() {\n console.log('Init')\n const index_arr = [...Array(108).keys()];\n for (let num=0; num<14; num++) {\n for (let color_n=0; color_n<8; color_n++) {\n if ( (num === 0) && (color_n >= 4) ) { // Skip blank card\n continue;\n }\n if ( (num === 13) && (color_n >= 4) ) { // +4 cards\n num = 14;\n }\n const card_index = index_arr.splice(Math.floor( Math.random() * index_arr.length), 1)[0];\n this._cards[ card_index ] = new _card_js__WEBPACK_IMPORTED_MODULE_3__.default(__webpack_require__.g.uno_game_w*6/16+card_index, __webpack_require__.g.uno_game_h/2, num, color_n%4);\n }\n }\n // re-order z-index\n for (let i=0; i {\n for (let i=0; i<7; i++) {\n player.addCard( this._cards.pop() );\n }\n });\n console.log(this._players);\n }\n\n async startGame() {\n console.log('Game start');\n\n this._turn_count = 0;\n\n await( this.changeTopCard( this._cards.pop() ) );\n\n await( this._current_player = this._players[0] );\n\n if (this._current_player.type === 'bot') {\n this.botPlay();\n } else {\n this.humanTurn();\n }\n\n // if (player.isEmpty()) {\n // console.log('player: ' + player.name + ' has no card left. Game end');\n // break\n // }\n }\n\n processCard() {\n\n }\n\n async finishTurn() {\n await( this._current_player.refreshCards() );\n\n this._turn_count++;\n this._current_player = this.getNextPlayer();\n if (this._current_player.type === 'human') {\n this.humanTurn();\n } else {\n this.botPlay();\n }\n }\n\n async botPlay() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n await new Promise(resolve => setTimeout(resolve, 1000));\n\n const card = await( this._current_player.playCard(this._top_card) );\n if (card) {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this.changeTopCard(card);\n } else {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.addCard(card);\n }\n\n this.finishTurn();\n }\n\n humanTurn() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n\n this._top_back_card = this._cards[ this._cards.length-1 ];\n\n this._current_player.cards.forEach( (card) => {\n if (this._top_card.isMatch(card)) {\n card.mouseEffect();\n\n card.canvas.addEventListener('click', () => {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n\n // Remove event listener\n this._top_back_card.resetEventListener();\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n this.changeTopCard(card);\n\n this._current_player.removeCard(card);\n\n this.finishTurn();\n });\n }\n });\n\n // Draw card\n this._top_back_card.canvas.addEventListener('click', () => {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n\n // Remove event listener\n this._top_back_card.resetEventListener();\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n this._current_player.addCard(card);\n\n this.finishTurn();\n });\n\n }\n\n getNextPlayer() {\n let current_player_id = this._current_player.id;\n if (this._reverse) {\n if (current_player_id === 0) {\n current_player_id = this._players.length - 1;\n } else {\n current_player_id--;\n }\n } else {\n if (current_player_id === this._players.length-1) {\n current_player_id = 0;\n } else {\n current_player_id++;\n }\n }\n return this._players[current_player_id];\n }\n\n changeTopCard(card) {\n if (this._top_card) {\n this._used_cards.push(this._top_card);\n }\n this._top_card = card;\n this._top_card.drawImageFront(__webpack_require__.g.uno_game_w*8/16+this._turn_count, __webpack_require__.g.uno_game_h/2);\n this._top_card.refresh();\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/room.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Room)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _human_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./human.js */ \"./src/js/human.js\");\n/* harmony import */ var _bot_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./bot.js */ \"./src/js/bot.js\");\n/* harmony import */ var _card_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./card.js */ \"./src/js/card.js\");\n\n\n\n\n/* Images */\n\nclass Room extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(name) {\n super(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h/10);\n\n this._name = name;\n this._players = [];\n this._cards = [];\n this._used_cards = [];\n\n // Fill room name\n this._ctx.font = Math.floor(this._h/3) + \"px Arial\";\n this._ctx.fillText(name, 10, 50);\n }\n\n addHuman(name) {\n this._players.push( new _human_js__WEBPACK_IMPORTED_MODULE_1__.default(name, this._players.length) );\n console.log(this._players);\n }\n\n addBot() {\n this._players.push( new _bot_js__WEBPACK_IMPORTED_MODULE_2__.default('bot', this._players.length) );\n console.log(this._players);\n }\n\n initCards() {\n console.log('Init')\n const index_arr = [...Array(108).keys()];\n for (let num=0; num<14; num++) {\n for (let color_n=0; color_n<8; color_n++) {\n if ( (num === 0) && (color_n >= 4) ) { // Skip blank card\n continue;\n }\n if ( (num === 13) && (color_n >= 4) ) { // +4 cards\n num = 14;\n }\n const card_index = index_arr.splice(Math.floor( Math.random() * index_arr.length), 1)[0];\n this._cards[ card_index ] = new _card_js__WEBPACK_IMPORTED_MODULE_3__.default(__webpack_require__.g.uno_game_w*6/16+card_index, __webpack_require__.g.uno_game_h/2, num, color_n%4);\n }\n }\n // re-order z-index\n for (let i=0; i {\n for (let i=0; i<7; i++) {\n player.addCard( this._cards.pop() );\n }\n });\n console.log(this._players);\n }\n\n async startGame() {\n console.log('Game start');\n\n // Init\n this._turn_count = 0;\n this._skip = false;\n this._reverse = false;\n this._draw2 = false;\n this._draw4 = false;\n this._current_player = this._players[0];\n\n await( this.changeTopCard( this._cards.pop() ) );\n\n this.initTurn();\n }\n\n initTurn() {\n // check draw cards\n if (this._draw2) {\n this._draw2 = false;\n for (let i=0; i<2; i++) this._current_player.addCard( this._cards.pop() );\n this.finishTurn();\n } else if (this._draw4) {\n this._draw4 = false;\n for (let i=0; i<4; i++) this._current_player.addCard( this._cards.pop() );\n this.finishTurn();\n } else {\n if (this._current_player.type === 'bot') {\n this.botTurn();\n } else {\n this.humanTurn();\n }\n }\n }\n\n async botTurn() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n await new Promise(resolve => setTimeout(resolve, 1000));\n\n const card = await( this._current_player.playCard(this._top_card) );\n if (card) {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this.changeTopCard(card);\n this.treatCard(card);\n } else {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.addCard(card);\n }\n\n this.finishTurn();\n }\n\n humanTurn() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n\n this._top_back_card = this._cards[ this._cards.length-1 ];\n this._top_back_card.mouseEffect();\n\n // Select card event\n this._current_player.cards.forEach( (card) => {\n if (this._top_card.isMatch(card)) {\n card.mouseEffect();\n\n card.canvas.addEventListener('click', () => {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.removeCard(card);\n\n // Remove event listener\n this._top_back_card.resetEventListener();\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n this.changeTopCard(card);\n this.treatCard(card);\n this.finishTurn();\n });\n }\n });\n\n // Draw card event\n this._top_back_card.canvas.addEventListener('click', () => {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n\n // Remove event listener\n this._top_back_card.resetEventListener();\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n this._current_player.addCard(card);\n this.finishTurn();\n });\n\n }\n\n treatCard(card) {\n console.log('treat card num:' + card.num)\n switch (card.num) {\n case 10: // skip card\n this._skip = true;\n break;\n case 11: // reverse card\n this._reverse = (this._reverse) ? false : true;\n break;\n case 12: // +2 card\n this._draw2 = true;\n break;\n case 13: // change color card\n card.color_n = 0; // TODO\n break;\n case 14: // +4 card\n this._draw4 = true;\n break;\n default:\n break;\n }\n }\n\n async finishTurn() {\n console.log('finish turn')\n\n // re-deploy player's cards\n await( this._current_player.reDeployCards() );\n\n // Check empty\n if (this._current_player.isEmpty()) {\n console.log('player: ' + player.name + ' has no card left. Game end');\n } else {\n this._turn_count++;\n await ( this.decideNextPlayer() );\n this.initTurn();\n }\n }\n\n decideNextPlayer() {\n console.log('decide next player')\n\n let current_player_id = this._current_player.id;\n let loop_cnt = 1;\n if (this._skip) {\n this._skip = false;\n loop_cnt++;\n }\n for (let i=0; i { - console.log(this._canvas.style.top) - console.log(this._y) - console.log(this._h/4) this._canvas.style.top = this._y - this._h/4 + 'px'; - console.log(this._canvas.style.top) }); this._canvas.addEventListener('mouseleave', () => { - console.log(this._canvas.style.top) this._canvas.style.top = this._y + 'px'; - console.log(this._canvas.style.top) }); } diff --git a/src/js/player.js b/src/js/player.js index a1317a8..e39fe1f 100644 --- a/src/js/player.js +++ b/src/js/player.js @@ -51,21 +51,23 @@ export default class Player extends BasicCanvas { } isEmpty() { - return (this._cards.length === 0) ? true : false; + return (this._cards.length === 0); } - refreshCards() { + ellipticalFormula(x, a, b) { + return b * ( 1 - Math.sqrt( 1 - (x/a - 1)**2 ) ); + } + + reDeployCards() { for (let i=0; i (a.num > b.num) ? 1 : -1 ); - this.refreshCards(); - } - - - ellipticalFormula(x, a, b) { - return b * ( 1 - Math.sqrt( 1 - (x/a - 1)**2 ) ); + this.reDeployCards(); } } diff --git a/src/js/room.js b/src/js/room.js index 6754141..0e509fc 100644 --- a/src/js/room.js +++ b/src/js/room.js @@ -63,41 +63,39 @@ export default class Room extends BasicCanvas { async startGame() { console.log('Game start'); + // Init this._turn_count = 0; + this._skip = false; + this._reverse = false; + this._draw2 = false; + this._draw4 = false; + this._current_player = this._players[0]; await( this.changeTopCard( this._cards.pop() ) ); - await( this._current_player = this._players[0] ); - - if (this._current_player.type === 'bot') { - this.botPlay(); - } else { - this.humanTurn(); - } - - // if (player.isEmpty()) { - // console.log('player: ' + player.name + ' has no card left. Game end'); - // break - // } + this.initTurn(); } - processCard() { - - } - - async finishTurn() { - await( this._current_player.refreshCards() ); - - this._turn_count++; - this._current_player = this.getNextPlayer(); - if (this._current_player.type === 'human') { - this.humanTurn(); + initTurn() { + // check draw cards + if (this._draw2) { + this._draw2 = false; + for (let i=0; i<2; i++) this._current_player.addCard( this._cards.pop() ); + this.finishTurn(); + } else if (this._draw4) { + this._draw4 = false; + for (let i=0; i<4; i++) this._current_player.addCard( this._cards.pop() ); + this.finishTurn(); } else { - this.botPlay(); + if (this._current_player.type === 'bot') { + this.botTurn(); + } else { + this.humanTurn(); + } } } - async botPlay() { + async botTurn() { console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name); await new Promise(resolve => setTimeout(resolve, 1000)); @@ -105,6 +103,7 @@ export default class Room extends BasicCanvas { if (card) { console.log('played card num: ' + card.num + ', color: ' + card.color_n); this.changeTopCard(card); + this.treatCard(card); } else { const card = this._cards.pop(); console.log('drawed card num: ' + card.num + ', color: ' + card.color_n); @@ -118,13 +117,16 @@ export default class Room extends BasicCanvas { console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name); this._top_back_card = this._cards[ this._cards.length-1 ]; + this._top_back_card.mouseEffect(); + // Select card event this._current_player.cards.forEach( (card) => { if (this._top_card.isMatch(card)) { card.mouseEffect(); card.canvas.addEventListener('click', () => { console.log('played card num: ' + card.num + ', color: ' + card.color_n); + this._current_player.removeCard(card); // Remove event listener this._top_back_card.resetEventListener(); @@ -133,15 +135,13 @@ export default class Room extends BasicCanvas { }); this.changeTopCard(card); - - this._current_player.removeCard(card); - + this.treatCard(card); this.finishTurn(); }); } }); - // Draw card + // Draw card event this._top_back_card.canvas.addEventListener('click', () => { const card = this._cards.pop(); console.log('drawed card num: ' + card.num + ', color: ' + card.color_n); @@ -153,28 +153,75 @@ export default class Room extends BasicCanvas { }); this._current_player.addCard(card); - this.finishTurn(); }); } - getNextPlayer() { - let current_player_id = this._current_player.id; - if (this._reverse) { - if (current_player_id === 0) { - current_player_id = this._players.length - 1; - } else { - current_player_id--; - } + treatCard(card) { + console.log('treat card num:' + card.num) + switch (card.num) { + case 10: // skip card + this._skip = true; + break; + case 11: // reverse card + this._reverse = (this._reverse) ? false : true; + break; + case 12: // +2 card + this._draw2 = true; + break; + case 13: // change color card + card.color_n = 0; // TODO + break; + case 14: // +4 card + this._draw4 = true; + break; + default: + break; + } + } + + async finishTurn() { + console.log('finish turn') + + // re-deploy player's cards + await( this._current_player.reDeployCards() ); + + // Check empty + if (this._current_player.isEmpty()) { + console.log('player: ' + this._current_player.name + ' has no card left. Game end'); } else { - if (current_player_id === this._players.length-1) { - current_player_id = 0; + this._turn_count++; + await ( this.decideNextPlayer() ); + this.initTurn(); + } + } + + decideNextPlayer() { + console.log('decide next player') + + let current_player_id = this._current_player.id; + let loop_cnt = 1; + if (this._skip) { + this._skip = false; + loop_cnt++; + } + for (let i=0; i