From acd03b61bdde8be9bf9a50778f6af49eb45bf562 Mon Sep 17 00:00:00 2001 From: Eunchong Kim Date: Fri, 23 Jul 2021 20:34:35 +0900 Subject: [PATCH] Added human play card effect --- js/uno_game.js | 6 +++--- src/js/basic_canvas.js | 3 +++ src/js/card.js | 21 +++++++++++++++++---- src/js/room.js | 31 +++++++++++++++++-------------- 4 files changed, 40 insertions(+), 21 deletions(-) diff --git a/js/uno_game.js b/js/uno_game.js index f5dd34d..e8f0f02 100644 --- a/js/uno_game.js +++ b/js/uno_game.js @@ -156,7 +156,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _js_ \********************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ BasicCanvas)\n/* harmony export */ });\nclass BasicCanvas {\n constructor(x, y, w, h) {\n this._x = x;\n this._y = y;\n this._w = w;\n this._h = h;\n\n // Create canvas\n this._canvas = document.createElement(\"CANVAS\");\n this._canvas.width = w;\n this._canvas.height = h;\n this._canvas.classList.add('uno-game-canv-default');\n\n // Canvas style\n this._z_index = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n this._canvas.style = `left: ${x}px; top: ${y}px; z-index: ${this._z_index};`;\n\n // Add to div\n __webpack_require__.g.uno_game_div.appendChild( this._canvas );\n\n // Get ctx\n this._ctx = this._canvas.getContext('2d');\n }\n\n get canvas() {\n return this._canvas;\n }\n set canvas(canvas) {\n this._canvas = canvas;\n }\n\n get ctx() {\n return this._ctx;\n }\n set ctx(ctx) {\n this._ctx = ctx;\n }\n\n clear() {\n this._ctx.clearRect(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h);\n }\n\n resetEventListener() {\n // clone canvas and replace w/o event listener\n const canvas = this._canvas.cloneNode(true);\n const ctx = canvas.getContext('2d');\n this._canvas.parentNode.replaceChild(canvas, this._canvas);\n ctx.drawImage(this._canvas, 0, 0)\n this._canvas.remove();\n this._canvas = canvas;\n this._ctx = ctx;\n }\n\n move(x, y) {\n this._canvas.style.left = x + 'px';\n this._canvas.style.top = y + 'px';\n }\n\n refresh() {\n this._canvas.style.zIndex = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n }\n\n remove() {\n this._canvas.remove();\n }\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/basic_canvas.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ BasicCanvas)\n/* harmony export */ });\nclass BasicCanvas {\n constructor(x, y, w, h) {\n this._x = x;\n this._y = y;\n this._w = w;\n this._h = h;\n\n // Create canvas\n this._canvas = document.createElement(\"CANVAS\");\n this._canvas.width = w;\n this._canvas.height = h;\n this._canvas.classList.add('uno-game-canv-default');\n\n // Canvas style\n this._z_index = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n this._canvas.style = `left: ${x}px; top: ${y}px; z-index: ${this._z_index};`;\n\n // Add to div\n __webpack_require__.g.uno_game_div.appendChild( this._canvas );\n\n // Get ctx\n this._ctx = this._canvas.getContext('2d');\n }\n\n get canvas() {\n return this._canvas;\n }\n set canvas(canvas) {\n this._canvas = canvas;\n }\n\n get ctx() {\n return this._ctx;\n }\n set ctx(ctx) {\n this._ctx = ctx;\n }\n\n clear() {\n this._ctx.clearRect(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h);\n }\n\n resetEventListener() {\n // clone canvas and replace w/o event listener\n const canvas = this._canvas.cloneNode(true);\n const ctx = canvas.getContext('2d');\n this._canvas.parentNode.replaceChild(canvas, this._canvas);\n ctx.drawImage(this._canvas, 0, 0)\n this._canvas.remove();\n this._canvas = canvas;\n this._ctx = ctx;\n }\n\n move(x, y) {\n this._x = x;\n this._y = y;\n this._canvas.style.left = x + 'px';\n this._canvas.style.top = y + 'px';\n }\n\n refresh() {\n this._canvas.style.zIndex = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n }\n\n remove() {\n this._canvas.remove();\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/basic_canvas.js?"); /***/ }), @@ -186,7 +186,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpac \************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Card)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _images_cards_svg__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../images/cards.svg */ \"./src/images/cards.svg\");\n/* harmony import */ var _images_card_back_svg__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../images/card_back.svg */ \"./src/images/card_back.svg\");\n\n/* Images */\n\n\n\nclass Card extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(x, y, num, color_n) {\n super(x, y, __webpack_require__.g.uno_game_w/16, __webpack_require__.g.uno_game_w/16*360/240);\n\n this._c_w = 240;\n this._c_h = 360;\n\n this._num = num;\n this._color_n = color_n;\n\n this._cards_img = new Image();\n this._cards_img.src = _images_cards_svg__WEBPACK_IMPORTED_MODULE_1__;\n this._card_back_img = new Image();\n this._card_back_img.src = _images_card_back_svg__WEBPACK_IMPORTED_MODULE_2__;\n\n // Add border\n this._canvas.style.border = '1px solid #000000';\n\n // Add transition\n this._canvas.style.transition = '0.5s';\n\n // Fill\n this._card_back_img.addEventListener('load', () => {\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n this._is_front = false;\n });\n }\n\n get num() {\n return this._num;\n }\n set num(num) {\n this._num = num;\n }\n get color_n() {\n return this._color_n;\n }\n set color_n(color_n) {\n this._color_n = color_n;\n }\n\n isMatch(card) {\n if ( (this._num <= 12 && this._num === card.num)\n || (this._num >= 13)\n || (this._color_n === card.color_n) ) {\n return true;\n } else {\n return false;\n }\n }\n\n flip() {\n this.clear();\n if (this._is_front) {\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n this._is_front = false;\n } else {\n this._cards_img.addEventListener('load', () => {\n this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h,\n 0, 0, this._w, this._h);\n this._is_front = true;\n });\n }\n }\n\n drawImageFront(x, y) {\n this._canvas.style.left = x + 'px';\n this._canvas.style.top = y + 'px';\n this.clear();\n this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h,\n 0, 0, this._w, this._h);\n }\n\n drawImageBack(x, y) {\n this._canvas.style.left = x + 'px';\n this._canvas.style.top = y + 'px';\n this.clear();\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/card.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Card)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _images_cards_svg__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../images/cards.svg */ \"./src/images/cards.svg\");\n/* harmony import */ var _images_card_back_svg__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../images/card_back.svg */ \"./src/images/card_back.svg\");\n\n/* Images */\n\n\n\nclass Card extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(x, y, num, color_n) {\n super(x, y, __webpack_require__.g.uno_game_w/16, __webpack_require__.g.uno_game_w/16*360/240);\n\n this._c_w = 240;\n this._c_h = 360;\n\n this._num = num;\n this._color_n = color_n;\n\n this._cards_img = new Image();\n this._cards_img.src = _images_cards_svg__WEBPACK_IMPORTED_MODULE_1__;\n this._card_back_img = new Image();\n this._card_back_img.src = _images_card_back_svg__WEBPACK_IMPORTED_MODULE_2__;\n\n // Add border\n this._canvas.style.border = '1px solid #000000';\n\n // Add transition\n this._canvas.style.transition = '0.5s';\n\n // Fill\n this._card_back_img.addEventListener('load', () => {\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n this._is_front = false;\n });\n }\n\n get num() {\n return this._num;\n }\n set num(num) {\n this._num = num;\n }\n get color_n() {\n return this._color_n;\n }\n set color_n(color_n) {\n this._color_n = color_n;\n }\n\n isMatch(card) {\n if ( (this._num <= 12 && this._num === card.num)\n || (this._num >= 13)\n || (this._color_n === card.color_n) ) {\n return true;\n } else {\n return false;\n }\n }\n\n flip() {\n this.clear();\n if (this._is_front) {\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n this._is_front = false;\n } else {\n this._cards_img.addEventListener('load', () => {\n this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h,\n 0, 0, this._w, this._h);\n this._is_front = true;\n });\n }\n }\n\n drawImageFront(x, y) {\n this.move(x, y);\n this.clear();\n this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h,\n 0, 0, this._w, this._h);\n }\n\n drawImageBack(x, y) {\n this.move(x, y);\n this.clear();\n this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h);\n }\n\n mouseEffect() {\n this._canvas.addEventListener('mouseenter', () => {\n console.log(this._canvas.style.top)\n console.log(this._y)\n console.log(this._h/4)\n this._canvas.style.top = this._y - this._h/4 + 'px';\n console.log(this._canvas.style.top)\n });\n this._canvas.addEventListener('mouseleave', () => {\n console.log(this._canvas.style.top)\n this._canvas.style.top = this._y + 'px';\n console.log(this._canvas.style.top)\n });\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/card.js?"); /***/ }), @@ -216,7 +216,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpac \************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Room)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _human_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./human.js */ \"./src/js/human.js\");\n/* harmony import */ var _bot_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./bot.js */ \"./src/js/bot.js\");\n/* harmony import */ var _card_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./card.js */ \"./src/js/card.js\");\n\n\n\n\n/* Images */\n\nclass Room extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(name) {\n super(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h/10);\n\n this._name = name;\n this._players = [];\n this._cards = [];\n this._used_cards = [];\n\n // Fill room name\n this._ctx.font = Math.floor(this._h/3) + \"px Arial\";\n this._ctx.fillText(name, 10, 50);\n }\n\n addHuman(name) {\n this._players.push( new _human_js__WEBPACK_IMPORTED_MODULE_1__.default(name, this._players.length) );\n console.log(this._players);\n }\n\n addBot() {\n this._players.push( new _bot_js__WEBPACK_IMPORTED_MODULE_2__.default('bot', this._players.length) );\n console.log(this._players);\n }\n\n initCards() {\n console.log('Init')\n const index_arr = [...Array(108).keys()];\n let cnt = 0;\n for (let num=0; num<14; num++) {\n for (let color_n=0; color_n<8; color_n++) {\n if ( (num === 0) && (color_n >= 4) ) { // Skip blank card\n continue;\n }\n if ( (num === 13) && (color_n >= 4) ) { // +4 cards\n num = 14;\n }\n const card_index = index_arr.splice(Math.floor( Math.random() * index_arr.length), 1)[0];\n this._cards[ card_index ] = new _card_js__WEBPACK_IMPORTED_MODULE_3__.default(__webpack_require__.g.uno_game_w*6/16+card_index, __webpack_require__.g.uno_game_h/2, num, color_n%4);\n cnt++;\n }\n }\n for (let i=0; i {\n for (let i=0; i<7; i++) {\n player.addCard( this._cards.pop() );\n }\n });\n console.log(this._players);\n }\n\n async startGame() {\n console.log('Game start');\n\n this._turn_count = 0;\n\n await( this.changeTopCard( this._cards.pop() ) );\n\n await( this._current_player = this._players[0] );\n\n if (this._current_player.type === 'bot') {\n this.botPlay();\n } else {\n this.humanTurn();\n }\n\n // if (player.isEmpty()) {\n // console.log('player: ' + player.name + ' has no card left. Game end');\n // break\n // }\n }\n\n async processPlay() {\n await( this._current_player.refreshCards() );\n\n this._turn_count++;\n this._current_player = this.getNextPlayer();\n if (this._current_player.type === 'human') {\n this.humanTurn();\n } else {\n this.botPlay();\n }\n }\n\n async botPlay() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n await new Promise(resolve => setTimeout(resolve, 1000));\n\n const card = await( this._current_player.playCard(this._top_card) );\n if (card) {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this.changeTopCard(card);\n } else {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.addCard(card);\n }\n\n this.processPlay();\n }\n\n humanTurn() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n\n this._current_player.cards.forEach( (card) => {\n card.canvas.addEventListener('click', () => {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n\n // Remove event listener\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n this.changeTopCard(card);\n\n this._current_player.removeCard(card);\n\n this.processPlay();\n });\n });\n\n }\n\n getNextPlayer() {\n let current_player_id = this._current_player.id;\n if (this._reverse) {\n if (current_player_id === 0) {\n current_player_id = this._players.length - 1;\n } else {\n current_player_id--;\n }\n } else {\n if (current_player_id === this._players.length-1) {\n current_player_id = 0;\n } else {\n current_player_id++;\n }\n }\n return this._players[current_player_id];\n }\n\n changeTopCard(card) {\n if (this._top_card) {\n this._used_cards.push(this._top_card);\n }\n this._top_card = card;\n this._top_card.drawImageFront(__webpack_require__.g.uno_game_w*8/16+this._turn_count, __webpack_require__.g.uno_game_h/2);\n this._top_card.refresh();\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/room.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Room)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _human_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./human.js */ \"./src/js/human.js\");\n/* harmony import */ var _bot_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./bot.js */ \"./src/js/bot.js\");\n/* harmony import */ var _card_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./card.js */ \"./src/js/card.js\");\n\n\n\n\n/* Images */\n\nclass Room extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(name) {\n super(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h/10);\n\n this._name = name;\n this._players = [];\n this._cards = [];\n this._used_cards = [];\n\n // Fill room name\n this._ctx.font = Math.floor(this._h/3) + \"px Arial\";\n this._ctx.fillText(name, 10, 50);\n }\n\n addHuman(name) {\n this._players.push( new _human_js__WEBPACK_IMPORTED_MODULE_1__.default(name, this._players.length) );\n console.log(this._players);\n }\n\n addBot() {\n this._players.push( new _bot_js__WEBPACK_IMPORTED_MODULE_2__.default('bot', this._players.length) );\n console.log(this._players);\n }\n\n initCards() {\n console.log('Init')\n const index_arr = [...Array(108).keys()];\n for (let num=0; num<14; num++) {\n for (let color_n=0; color_n<8; color_n++) {\n if ( (num === 0) && (color_n >= 4) ) { // Skip blank card\n continue;\n }\n if ( (num === 13) && (color_n >= 4) ) { // +4 cards\n num = 14;\n }\n const card_index = index_arr.splice(Math.floor( Math.random() * index_arr.length), 1)[0];\n this._cards[ card_index ] = new _card_js__WEBPACK_IMPORTED_MODULE_3__.default(__webpack_require__.g.uno_game_w*6/16+card_index, __webpack_require__.g.uno_game_h/2, num, color_n%4);\n }\n }\n // re-order z-index\n for (let i=0; i {\n for (let i=0; i<7; i++) {\n player.addCard( this._cards.pop() );\n }\n });\n console.log(this._players);\n }\n\n async startGame() {\n console.log('Game start');\n\n this._turn_count = 0;\n\n await( this.changeTopCard( this._cards.pop() ) );\n\n await( this._current_player = this._players[0] );\n\n if (this._current_player.type === 'bot') {\n this.botPlay();\n } else {\n this.humanTurn();\n }\n\n // if (player.isEmpty()) {\n // console.log('player: ' + player.name + ' has no card left. Game end');\n // break\n // }\n }\n\n async processPlay() {\n await( this._current_player.refreshCards() );\n\n this._turn_count++;\n this._current_player = this.getNextPlayer();\n if (this._current_player.type === 'human') {\n this.humanTurn();\n } else {\n this.botPlay();\n }\n }\n\n async botPlay() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n await new Promise(resolve => setTimeout(resolve, 1000));\n\n const card = await( this._current_player.playCard(this._top_card) );\n if (card) {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this.changeTopCard(card);\n } else {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.addCard(card);\n }\n\n this.processPlay();\n }\n\n humanTurn() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n\n this._current_player.cards.forEach( (card) => {\n if (this._top_card.isMatch(card)) {\n card.mouseEffect();\n\n card.canvas.addEventListener('click', () => {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n\n // Remove all cards' event listener\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n this.changeTopCard(card);\n\n this._current_player.removeCard(card);\n\n this.processPlay();\n });\n }\n });\n\n }\n\n getNextPlayer() {\n let current_player_id = this._current_player.id;\n if (this._reverse) {\n if (current_player_id === 0) {\n current_player_id = this._players.length - 1;\n } else {\n current_player_id--;\n }\n } else {\n if (current_player_id === this._players.length-1) {\n current_player_id = 0;\n } else {\n current_player_id++;\n }\n }\n return this._players[current_player_id];\n }\n\n changeTopCard(card) {\n if (this._top_card) {\n this._used_cards.push(this._top_card);\n }\n this._top_card = card;\n this._top_card.drawImageFront(__webpack_require__.g.uno_game_w*8/16+this._turn_count, __webpack_require__.g.uno_game_h/2);\n this._top_card.refresh();\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/room.js?"); /***/ }) diff --git a/src/js/basic_canvas.js b/src/js/basic_canvas.js index a93a698..b3482ff 100644 --- a/src/js/basic_canvas.js +++ b/src/js/basic_canvas.js @@ -53,6 +53,8 @@ export default class BasicCanvas { } move(x, y) { + this._x = x; + this._y = y; this._canvas.style.left = x + 'px'; this._canvas.style.top = y + 'px'; } @@ -65,4 +67,5 @@ export default class BasicCanvas { remove() { this._canvas.remove(); } + } diff --git a/src/js/card.js b/src/js/card.js index 67fa69d..e6bd0cf 100644 --- a/src/js/card.js +++ b/src/js/card.js @@ -69,18 +69,31 @@ export default class Card extends BasicCanvas { } drawImageFront(x, y) { - this._canvas.style.left = x + 'px'; - this._canvas.style.top = y + 'px'; + this.move(x, y); this.clear(); this._ctx.drawImage(this._cards_img, 1+this._c_w*this._num, 1+this._c_h*this._color_n, this._c_w, this._c_h, 0, 0, this._w, this._h); } drawImageBack(x, y) { - this._canvas.style.left = x + 'px'; - this._canvas.style.top = y + 'px'; + this.move(x, y); this.clear(); this._ctx.drawImage(this._card_back_img, 0, 0, this._w, this._h); } + mouseEffect() { + this._canvas.addEventListener('mouseenter', () => { + console.log(this._canvas.style.top) + console.log(this._y) + console.log(this._h/4) + this._canvas.style.top = this._y - this._h/4 + 'px'; + console.log(this._canvas.style.top) + }); + this._canvas.addEventListener('mouseleave', () => { + console.log(this._canvas.style.top) + this._canvas.style.top = this._y + 'px'; + console.log(this._canvas.style.top) + }); + } + } diff --git a/src/js/room.js b/src/js/room.js index 183c6d8..e7f4f81 100644 --- a/src/js/room.js +++ b/src/js/room.js @@ -31,7 +31,6 @@ export default class Room extends BasicCanvas { initCards() { console.log('Init') const index_arr = [...Array(108).keys()]; - let cnt = 0; for (let num=0; num<14; num++) { for (let color_n=0; color_n<8; color_n++) { if ( (num === 0) && (color_n >= 4) ) { // Skip blank card @@ -42,9 +41,9 @@ export default class Room extends BasicCanvas { } const card_index = index_arr.splice(Math.floor( Math.random() * index_arr.length), 1)[0]; this._cards[ card_index ] = new Card(global.uno_game_w*6/16+card_index, global.uno_game_h/2, num, color_n%4); - cnt++; } } + // re-order z-index for (let i=0; i { - card.canvas.addEventListener('click', () => { - console.log('played card num: ' + card.num + ', color: ' + card.color_n); + if (this._top_card.isMatch(card)) { + card.mouseEffect(); - // Remove event listener - this._current_player.cards.forEach( (card) => { - card.resetEventListener(); + card.canvas.addEventListener('click', () => { + console.log('played card num: ' + card.num + ', color: ' + card.color_n); + + // Remove all cards' event listener + this._current_player.cards.forEach( (card) => { + card.resetEventListener(); + }); + + this.changeTopCard(card); + + this._current_player.removeCard(card); + + this.processPlay(); }); - - this.changeTopCard(card); - - this._current_player.removeCard(card); - - this.processPlay(); - }); + } }); }