From 791b01e80d4c4d5104b8efee2add003a1806ab4a Mon Sep 17 00:00:00 2001 From: Eunchong Kim Date: Sun, 25 Jul 2021 20:47:44 +0900 Subject: [PATCH] Cleanup --- js/uno_game.js | 4 ++-- src/js/basic_canvas.js | 1 - src/js/room.js | 36 ++++++++++++++---------------------- 3 files changed, 16 insertions(+), 25 deletions(-) diff --git a/js/uno_game.js b/js/uno_game.js index 79bce04..c022af4 100644 --- a/js/uno_game.js +++ b/js/uno_game.js @@ -156,7 +156,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _js_ \********************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ BasicCanvas)\n/* harmony export */ });\nclass BasicCanvas {\n constructor(x, y, w, h) {\n this._x = x;\n this._y = y;\n this._w = w;\n this._h = h;\n\n // Create canvas\n this._canvas = document.createElement(\"CANVAS\");\n this._canvas.width = w;\n this._canvas.height = h;\n this._canvas.classList.add('uno-game-canv-default');\n\n // Canvas style\n this._z_index = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n this._canvas.style = `left: ${x}px; top: ${y}px; z-index: ${this._z_index};`;\n\n // Add to div\n __webpack_require__.g.uno_game_div.appendChild( this._canvas );\n\n // Get ctx\n this._ctx = this._canvas.getContext('2d');\n }\n\n get canvas() {\n return this._canvas;\n }\n set canvas(canvas) {\n this._canvas = canvas;\n }\n\n get ctx() {\n return this._ctx;\n }\n set ctx(ctx) {\n this._ctx = ctx;\n }\n\n clear() {\n this._ctx.clearRect(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h);\n }\n\n fillColor(i) {\n const colors = { 0: 'red', 1: 'yellow', 2: 'green', 3: 'blue' };\n this._ctx.fillStyle = colors[i];\n this._ctx.rect(0, 0, this._w, this._h);\n this._ctx.fill();\n }\n\n resetEventListener() {\n // clone canvas and replace w/o event listener\n const canvas = this._canvas.cloneNode(true);\n const ctx = canvas.getContext('2d');\n this._canvas.parentNode.replaceChild(canvas, this._canvas);\n ctx.drawImage(this._canvas, 0, 0)\n this._canvas.remove();\n this._canvas = canvas;\n this._ctx = ctx;\n }\n\n move(x, y) {\n this._x = x;\n this._y = y;\n this._canvas.style.left = x + 'px';\n this._canvas.style.top = y + 'px';\n this.refresh();\n }\n\n scale(scale) {\n this._canvas.style.width = this._w * scale + 'px';\n this._canvas.style.height = this._h * scale + 'px';\n }\n\n refresh() {\n this._canvas.style.zIndex = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n }\n\n remove() {\n console.log('remove canvas')\n this._canvas.parentNode.removeChild( this._canvas );\n this._canvas.remove();\n //delete this._canvas;\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/basic_canvas.js?"); +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ BasicCanvas)\n/* harmony export */ });\nclass BasicCanvas {\n constructor(x, y, w, h) {\n this._x = x;\n this._y = y;\n this._w = w;\n this._h = h;\n\n // Create canvas\n this._canvas = document.createElement(\"CANVAS\");\n this._canvas.width = w;\n this._canvas.height = h;\n this._canvas.classList.add('uno-game-canv-default');\n\n // Canvas style\n this._z_index = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n this._canvas.style = `left: ${x}px; top: ${y}px; z-index: ${this._z_index};`;\n\n // Add to div\n __webpack_require__.g.uno_game_div.appendChild( this._canvas );\n\n // Get ctx\n this._ctx = this._canvas.getContext('2d');\n }\n\n get canvas() {\n return this._canvas;\n }\n set canvas(canvas) {\n this._canvas = canvas;\n }\n\n get ctx() {\n return this._ctx;\n }\n set ctx(ctx) {\n this._ctx = ctx;\n }\n\n clear() {\n this._ctx.clearRect(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h);\n }\n\n fillColor(i) {\n const colors = { 0: 'red', 1: 'yellow', 2: 'green', 3: 'blue' };\n this._ctx.fillStyle = colors[i];\n this._ctx.rect(0, 0, this._w, this._h);\n this._ctx.fill();\n }\n\n resetEventListener() {\n // clone canvas and replace w/o event listener\n const canvas = this._canvas.cloneNode(true);\n const ctx = canvas.getContext('2d');\n this._canvas.parentNode.replaceChild(canvas, this._canvas);\n ctx.drawImage(this._canvas, 0, 0)\n this._canvas.remove();\n this._canvas = canvas;\n this._ctx = ctx;\n }\n\n move(x, y) {\n this._x = x;\n this._y = y;\n this._canvas.style.left = x + 'px';\n this._canvas.style.top = y + 'px';\n this.refresh();\n }\n\n scale(scale) {\n this._canvas.style.width = this._w * scale + 'px';\n this._canvas.style.height = this._h * scale + 'px';\n }\n\n refresh() {\n this._canvas.style.zIndex = __webpack_require__.g.canvas_count;\n __webpack_require__.g.canvas_count++;\n }\n\n remove() {\n this._canvas.parentNode.removeChild( this._canvas );\n this._canvas.remove();\n //delete this._canvas;\n }\n\n}\n\n\n//# sourceURL=webpack://uno-game/./src/js/basic_canvas.js?"); /***/ }), @@ -216,7 +216,7 @@ eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpac \************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { -eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ \"default\": () => (/* binding */ Room)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _human_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./human.js */ \"./src/js/human.js\");\n/* harmony import */ var _bot_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./bot.js */ \"./src/js/bot.js\");\n/* harmony import */ var _card_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./card.js */ \"./src/js/card.js\");\n\n\n\n\n/* Images */\n\nclass Room extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(name) {\n super(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h/10);\n\n this._name = name;\n this._players = [];\n this._cards = [];\n this._used_cards = [];\n\n // Fill room name\n this._ctx.font = Math.floor(this._h/3) + \"px Arial\";\n this._ctx.fillText(name, 10, 50);\n }\n\n addHuman(name) {\n this._players.push( new _human_js__WEBPACK_IMPORTED_MODULE_1__.default(name, this._players.length) );\n console.log(this._players);\n }\n\n addBot() {\n this._players.push( new _bot_js__WEBPACK_IMPORTED_MODULE_2__.default('bot', this._players.length) );\n console.log(this._players);\n }\n\n initCards() {\n console.log('Initialize cards')\n const index_arr = [...Array(108).keys()];\n for (let num=0; num<14; num++) {\n for (let color_n=0; color_n<8; color_n++) {\n if ( (num === 0) && (color_n >= 4) ) { // Skip blank card\n continue;\n }\n if ( (num === 13) && (color_n >= 4) ) { // +4 cards\n num = 14;\n }\n const card_index = index_arr.splice(Math.floor( Math.random() * index_arr.length), 1)[0];\n this._cards[ card_index ] = new _card_js__WEBPACK_IMPORTED_MODULE_3__.default(__webpack_require__.g.uno_game_w*6/16+card_index, __webpack_require__.g.uno_game_h/2, num, color_n%4);\n }\n }\n // re-order z-index\n for (let i=0; i {\n for (let i=0; i<7; i++) {\n player.addCard( this._cards.pop() );\n }\n });\n console.log(this._players);\n }\n\n async startGame() {\n console.log('Game start');\n\n // Init\n this._turn_count = 0;\n this._skip = false;\n this._reverse = false;\n this._draw2 = false;\n this._draw4 = false;\n this._current_player = this._players[0];\n\n await( this.initDiscardPile() );\n\n this.initTurn();\n }\n\n // Not allow special card to be first discard pile\n initDiscardPile() {\n while (true) {\n const card = this._cards.pop();\n if (card.num <= 9) {\n this.changeTopCard( card );\n break;\n } else {\n this._cards.splice( Math.floor(Math.random()*this._cards.length), 0, card);\n }\n }\n }\n\n async initTurn() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n await new Promise(resolve => setTimeout(resolve, 500));\n\n // check draw cards\n if (this._draw2) {\n this._draw2 = false;\n for (let i=0; i<2; i++) this._current_player.addCard( this._cards.pop() );\n this.finishTurn();\n } else if (this._draw4) {\n this._draw4 = false;\n for (let i=0; i<4; i++) this._current_player.addCard( this._cards.pop() );\n this.finishTurn();\n } else {\n if (this._current_player.type === 'bot') {\n this.botTurn();\n } else {\n this.humanTurn();\n }\n }\n }\n\n async botTurn() {\n await new Promise(resolve => setTimeout(resolve, 500));\n\n const card = await( this._current_player.playCard(this._top_discard_pile) );\n if (card) {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this.changeTopCard(card);\n } else {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.addCard(card);\n }\n\n this.finishTurn();\n }\n\n humanTurn() {\n this._top_draw_card = this._cards[ this._cards.length-1 ];\n this._top_draw_card.mouseEffect();\n\n // Select card event\n this._current_player.cards.forEach( (card) => {\n if (this._top_discard_pile.isMatch(card)) {\n card.mouseEffect();\n\n card.canvas.addEventListener('click', () => {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.removeCard(card);\n\n // Remove event listener\n this._top_draw_card.resetEventListener();\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n // Show color change blocks\n if (card.num === 13 || card.num === 14) {\n const bc_colors = [];\n for (let i=0; i<4; i++) {\n const w = __webpack_require__.g.uno_game_w;\n const bc = new _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default(w/2+w*i/16, __webpack_require__.g.uno_game_h*3/4, w/16, w/16);\n bc.fillColor(i);\n bc.canvas.addEventListener('click', () => {\n bc_colors.forEach( bc_color => bc_color.remove() );\n // Change card color\n card.color_n = i;\n // Process\n this.changeTopCard(card);\n this.finishTurn();\n });\n bc_colors.push(bc);\n }\n } else {\n this.changeTopCard(card);\n this.finishTurn();\n }\n });\n }\n });\n\n // Draw card event\n this._top_draw_card.canvas.addEventListener('click', () => {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n\n // Remove event listener\n this._top_draw_card.resetEventListener();\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n this._current_player.addCard(card);\n this.finishTurn();\n });\n }\n\n async finishTurn() {\n console.log('finish turn')\n\n // re-deploy player's cards\n await( this._current_player.reDeployCards() );\n\n // Check empty\n if (this._current_player.isEmpty()) {\n console.log('player: ' + this._current_player.name + ' has no card left. Game end');\n } else {\n this._turn_count++;\n await ( this.decideNextPlayer() );\n this.initTurn();\n }\n }\n\n decideNextPlayer() {\n console.log('decide next player')\n\n let current_player_id = this._current_player.id;\n let loop_cnt = 1;\n if (this._skip) {\n this._skip = false;\n loop_cnt++;\n }\n for (let i=0; i (/* binding */ Room)\n/* harmony export */ });\n/* harmony import */ var _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./basic_canvas.js */ \"./src/js/basic_canvas.js\");\n/* harmony import */ var _human_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./human.js */ \"./src/js/human.js\");\n/* harmony import */ var _bot_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./bot.js */ \"./src/js/bot.js\");\n/* harmony import */ var _card_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./card.js */ \"./src/js/card.js\");\n\n\n\n\n/* Images */\n\nclass Room extends _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default {\n constructor(name) {\n super(0, 0, __webpack_require__.g.uno_game_w, __webpack_require__.g.uno_game_h/10);\n\n this._name = name;\n this._players = [];\n this._cards = [];\n this._used_cards = [];\n\n // Fill room name\n this._ctx.font = Math.floor(this._h/3) + \"px Arial\";\n this._ctx.fillText(name, 10, 50);\n }\n\n addHuman(name) {\n this._players.push( new _human_js__WEBPACK_IMPORTED_MODULE_1__.default(name, this._players.length) );\n console.log(this._players);\n }\n\n addBot() {\n this._players.push( new _bot_js__WEBPACK_IMPORTED_MODULE_2__.default('bot', this._players.length) );\n console.log(this._players);\n }\n\n initCards() {\n console.log('Initialize cards')\n const index_arr = [...Array(108).keys()];\n for (let num=0; num<14; num++) {\n for (let color_n=0; color_n<8; color_n++) {\n if ( (num === 0) && (color_n >= 4) ) { // Skip blank card\n continue;\n }\n if ( (num === 13) && (color_n >= 4) ) { // +4 cards\n num = 14;\n }\n const card_index = index_arr.splice(Math.floor( Math.random() * index_arr.length), 1)[0];\n this._cards[ card_index ] = new _card_js__WEBPACK_IMPORTED_MODULE_3__.default(__webpack_require__.g.uno_game_w*6/16+card_index, __webpack_require__.g.uno_game_h/2, num, color_n%4);\n }\n }\n // re-order z-index\n for (let i=0; i {\n for (let i=0; i<7; i++) {\n player.addCard( this._cards.pop() );\n }\n });\n }\n\n async startGame() {\n console.log('Game start');\n\n // Init\n this._turn_count = 0;\n this._skip = false;\n this._reverse = false;\n this._draw2 = false;\n this._draw4 = false;\n this._current_player = this._players[0];\n\n await( this.initDiscardPile() );\n\n this.initTurn();\n }\n\n // Not allow special card to be first discard pile\n initDiscardPile() {\n while (true) {\n const card = this._cards.pop();\n if (card.num <= 9) {\n this.changeTopCard( card );\n break;\n } else {\n this._cards.splice( Math.floor(Math.random()*this._cards.length), 0, card);\n }\n }\n }\n\n async initTurn() {\n console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);\n await new Promise(resolve => setTimeout(resolve, 500));\n\n // check draw cards\n if (this._draw2) {\n this._draw2 = false;\n for (let i=0; i<2; i++) this._current_player.addCard( this._cards.pop() );\n this.finishTurn();\n } else if (this._draw4) {\n this._draw4 = false;\n for (let i=0; i<4; i++) this._current_player.addCard( this._cards.pop() );\n this.finishTurn();\n } else {\n if (this._current_player.type === 'bot') {\n this.botTurn();\n } else {\n this.humanTurn();\n }\n }\n }\n\n async botTurn() {\n await new Promise(resolve => setTimeout(resolve, 500));\n\n const card = await( this._current_player.playCard(this._top_discard_pile) );\n if (card) {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this.changeTopCard(card);\n } else {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.addCard(card);\n }\n\n this.finishTurn();\n }\n\n humanTurn() {\n this._top_draw_card = this._cards[ this._cards.length-1 ];\n this._top_draw_card.mouseEffect();\n\n // Select card event\n this._current_player.cards.forEach( (card) => {\n if (this._top_discard_pile.isMatch(card)) {\n card.mouseEffect();\n\n card.canvas.addEventListener('click', () => {\n console.log('played card num: ' + card.num + ', color: ' + card.color_n);\n this._current_player.removeCard(card);\n\n // Remove event listener\n this._top_draw_card.resetEventListener();\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n // Show color change blocks\n if (card.num === 13 || card.num === 14) {\n const bc_colors = [];\n for (let i=0; i<4; i++) {\n const w = __webpack_require__.g.uno_game_w;\n const bc = new _basic_canvas_js__WEBPACK_IMPORTED_MODULE_0__.default(w/2+w*i/16, __webpack_require__.g.uno_game_h*3/4, w/16, w/16);\n bc.fillColor(i);\n bc.canvas.addEventListener('click', () => {\n bc_colors.forEach( bc_color => bc_color.remove() );\n // Change card color\n card.color_n = i;\n // Process\n this.changeTopCard(card);\n this.finishTurn();\n });\n bc_colors.push(bc);\n }\n } else {\n this.changeTopCard(card);\n this.finishTurn();\n }\n });\n }\n });\n\n // Draw card event\n this._top_draw_card.canvas.addEventListener('click', () => {\n const card = this._cards.pop();\n console.log('drawed card num: ' + card.num + ', color: ' + card.color_n);\n\n // Remove event listener\n this._top_draw_card.resetEventListener();\n this._current_player.cards.forEach( (card) => {\n card.resetEventListener();\n });\n\n this._current_player.addCard(card);\n this.finishTurn();\n });\n }\n\n async finishTurn() {\n console.log('finish turn')\n\n // re-deploy player's cards\n await( this._current_player.reDeployCards() );\n\n // Check empty\n if (this._current_player.isEmpty()) {\n console.log('player: ' + this._current_player.name + ' has no card left. Game end');\n } else {\n this._turn_count++;\n await ( this.decideNextPlayer() );\n this.initTurn();\n }\n }\n\n decideNextPlayer() {\n let current_player_id = this._current_player.id;\n let loop_cnt = 1;\n if (this._skip) {\n this._skip = false;\n loop_cnt++;\n }\n for (let i=0; i