Update view on each turn

This commit is contained in:
Eunchong Kim 2021-07-19 22:27:12 +09:00
parent c5c7468e3a
commit 5eba06e673
7 changed files with 100 additions and 28 deletions

View File

@ -16,7 +16,7 @@ document.addEventListener('DOMContentLoaded', () => {
div.classList.add('uno-game-div');
const inner_w = window.innerWidth;
const inner_h = inner_w*9/16;
const inner_h = window.innerHeight;
// Add canvas
canvas.classList.add('uno-game-canv');
canvas.width = inner_w;
@ -25,7 +25,7 @@ document.addEventListener('DOMContentLoaded', () => {
// Add game start buttono
const btn_width = inner_w/8;
start_game_box_text = new BoxText(ctx, inner_w*7/16, inner_h*3/4, inner_w/8, inner_w/8/1.6, 'Start Game');
start_game_box_text = new BoxText(ctx, inner_w*5/12, inner_h*3/4, inner_w/7, inner_w/8/1.6, 'Start Game');
});

View File

@ -1,8 +1,9 @@
import Player from './player.js';
export default class Bot extends Player {
constructor() {
super('bot');
constructor(name, id) {
super(name+id, id);
this._type = 'bot';
}
playCard(top_card) {

View File

@ -10,7 +10,7 @@ export default class BoxText {
ctx.lineWidth = 4;
ctx.fillStyle = "#abc";
ctx.fillRect(x, y, w, h);
ctx.font = Math.floor(h/4)+"px Arial";
ctx.font = Math.floor(h/3)+"px Arial";
ctx.textAlign="center";
ctx.textBaseline = "middle";
ctx.fillStyle = "#000000";

View File

@ -1,7 +1,11 @@
export default class Card {
constructor(num, color_n) {
this._num = num;
this._color_n = color_n;
this._card_w = 240;
this._card_h = 360;
}
get num() {
@ -26,4 +30,25 @@ export default class Card {
return false;
}
}
drawImageFront(ctx, img, x, y) {
this._x = x;
this._y = y;
this._w = ctx.canvas.width/16;
this._h = this._w * this._card_h / this._card_w;
ctx.drawImage(img, 1+this._card_w*this._num, 1+this._card_h*this._color_n, this._card_w, this._card_h,
x, y, this._w, this._h);
}
drawImageBack(ctx, img, x, y) {
this._x = x;
this._y = y;
this._w = ctx.canvas.width/16;
this._h = this._w * this._card_h / this._card_w;
ctx.drawImage(img, x, y, this._w, this._h);
}
eraseImage(ctx) {
ctx.clearRect(this._x, this._y, this._w, this._h);
}
}

View File

@ -1,8 +1,9 @@
import Player from './player.js';
export default class Human extends Player {
constructor(name) {
super(name);
constructor(name, id) {
super(name, id);
this._type = 'human';
}
playCard(top_card) {

View File

@ -1,17 +1,39 @@
export default class Player {
constructor(name) {
constructor(name, id) {
this._name = name;
this._id = id;
this._cards = [];
this._type = '';
}
get id() {
return this._id;
}
set id(id) {
this._id = id;
}
get name() {
return this._name;
}
set name(name) {
this._name = name;
}
get type() {
return this._type;
}
set type(type) {
this._type = type;
}
get cards() {
return this._cards;
}
set cards(cards) {
this._cards = cards;
}
addCard(card) {
this._cards.push(card);
}

View File

@ -1,35 +1,34 @@
import Human from './human.js';
import Bot from './bot.js';
import Card from './card.js';
/* Images */
import cards_img from '../images/cards.svg';
import card_back from '../images/card_back.svg';
export default class Room {
constructor(name, ctx) {
this._name = name;
this._players = [];
this._cards = [];
this._used_cards = [];
this._ctx = ctx;
this._ctx.font = "32px Arial";
this._ctx.fillText(name, 50, 50);
//this._ctx.drawImage(back, canvas.width-cdWidth/2-60, canvas.height/2-cdHeight/4, cdWidth/2, cdHeight/2);
//this._ctx.fillText(playerName, 100, 390);
this._cdWidth = 240;
this._cdHeight = 360;
this._ctx.fillText(name, 10, 10);
this._cards_img = new Image();
this._cards_img.src = cards_img;
this._back_img = new Image();
this._card_back_img = new Image();
this._card_back_img.src = card_back;
}
addHuman(name) {
this._players.push( new Human(name) );
this._players.push( new Human(name, this._players.length) );
console.log(this._players);
}
addBot() {
this._players.push( new Bot() );
this._players.push( new Bot('bot', this._players.length) );
console.log(this._players);
}
@ -52,13 +51,7 @@ export default class Room {
shuffleDeck() {
this._players.forEach( (player) => {
for (let i=0; i<7; i++) {
const card = this.draw();
const cdWidth = this._cdWidth;
const cdHeight = this._cdHeight;
this._ctx.drawImage(this._cards_img, 1+cdWidth*card.num, 1+cdHeight*card.color_n, cdWidth, cdHeight,
1+cdWidth*i/10, 100, cdWidth/10, cdHeight/10);
//(hand.length/112)*(cdWidth/3)+(canvas.width/(2+(hand.length-1)))*(i+1)-(cdWidth/4), 400, cdWidth/2, cdHeight/2);
player.addCard(card);
player.addCard( this.draw() );
}
});
console.log(this._players);
@ -69,13 +62,34 @@ export default class Room {
return this._cards.splice(card_i, 1)[0];
}
updateView() {
const inner_w = window.innerWidth;
const inner_h = window.innerHeight;
// Drw top card
this._top_card.drawImageFront(this._ctx, this._cards_img, inner_w/2, inner_h/2);
// Draw players card
this._players.forEach( (player) => {
for (let i=0; i<player.cards.length; i++) {
const card = player.cards[i];
card.eraseImage(this._ctx);
if (player.type == 'bot') {
card.drawImageBack(this._ctx, this._card_back_img, inner_w*(i+1)/16, inner_h*player.id/5);
} else {
card.drawImageFront(this._ctx, this._cards_img, inner_w*(i+1)/16, inner_h*4/5);
}
}
});
}
async startGame() {
await( this.initDeck() );
await( this.shuffleDeck() );
let count = 0;
let current_turn = 0;
let top_card = this.draw();
this._top_card = this.draw();
console.log('Game start');
@ -83,20 +97,29 @@ export default class Room {
console.log('count: ' + count + ', current player: ' + this._players[current_turn].name);
const player = this._players[current_turn];
const card = await( player.playCard(top_card) );
const card = await( player.playCard(this._top_card) );
if (card) {
console.log('player: ' + player.name + ' played card num: ' + card.num + ', color: ' + card.color_n);
top_card = card;
card.eraseImage(this._ctx);
this._used_cards.push(this._top_card);
this._top_card = card;
} else {
const card = this.draw();
console.log('player: ' + player.name + ' drawed card num: ' + card.num + ', color: ' + card.color_n);
player.addCard(card);
}
this.updateView();
//await Promise.all([
// timeout(1000)
//]);
await new Promise(resolve => setTimeout(resolve, 1000));
if (player.isEmpty()) {
console.log('player: ' + player.name + ' has no card left. Game end');
break
}
current_turn = (current_turn >= this._players.length-1) ? 0 : ++current_turn;
count++;
}