Added bot, seperated human from player
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3ccf773315
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11
src/index.js
11
src/index.js
@ -15,10 +15,11 @@ document.addEventListener('DOMContentLoaded', () => {
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});
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const room = new Room();
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room.addPlayer('newini');
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room.printPlayers();
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room.initDeck();
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room.shuffleDeck();
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room.startGame();
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room.addHuman('newini');
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room.addBot();
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setTimeout( () => { room.startGame(); }, 1000);
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//room.startGame();
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console.log('Uno End')
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19
src/js/bot.js
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19
src/js/bot.js
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@ -0,0 +1,19 @@
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import Player from './player.js';
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export default class Bot extends Player {
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constructor() {
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super('bot');
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}
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playCard(top_card) {
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for (let i=0; i<this._cards.length; i++) {
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const card = this._cards[i];
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if ( top_card.isMatch(card) ) {
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this._cards.splice(i, 1)[0];
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return card;
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} else {
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return null;
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}
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}
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}
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}
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@ -3,10 +3,25 @@ export default class Card {
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this._num = num;
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this._color = color;
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}
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get num() {
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return this._num;
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}
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set num(num) {
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this._num = num;
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}
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get color() {
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return this._color;
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}
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set color(color) {
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this._color = color;
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}
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isMatch(card) {
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if ( (this._num === card.num) || (this._color === card.color) ) {
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return true;
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} else {
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return false;
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}
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}
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}
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11
src/js/human.js
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11
src/js/human.js
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@ -0,0 +1,11 @@
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import Player from './player.js';
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export default class Human extends Player {
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constructor(name) {
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super(name);
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}
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playCard(top_card) {
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return this._cards.splice(0, 1)[0];
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}
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}
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@ -1,20 +1,21 @@
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import Card from './card.js';
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export default class Player {
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constructor(name) {
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this._name = name;
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this._cards = [];
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}
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get name() {
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return this._name;
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}
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set name(name) {
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this._name = name;
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}
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addCard(card) {
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this._cards.push(card);
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}
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printCards() {
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console.log(this._cards);
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}
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playCard(i) {
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console.log(this._cards);
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return this._cards.splice(i, 1);
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}
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isEmpty() {
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return (this._cards.length === 0) ? true : false;
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}
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@ -1,22 +1,25 @@
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import Player from './player.js';
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import Human from './human.js';
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import Bot from './bot.js';
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import Card from './card.js';
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export default class Room {
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constructor(id) {
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this._id = (typeof id === 'number') ? id : 0;
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this._n_players = 0;
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this._players = [];
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this._cards = [];
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this._turn_who = 0;
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this.ALL_COLORS = ['red', 'yellow', 'green', 'blue'];
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}
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addPlayer(player_name) {
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const player = new Player(player_name);
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this._players.push(player);
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}
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printPlayers() {
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addHuman(name) {
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this._players.push( new Human(name) );
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console.log(this._players);
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}
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addBot() {
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this._players.push( new Bot() );
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console.log(this._players);
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}
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initDeck() {
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this.ALL_COLORS.forEach( (color) => {
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for (let num=0; num<=12; num++) {
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@ -42,24 +45,41 @@ export default class Room {
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for (let i=0; i<7; i++) {
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player.addCard( this.draw() );
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}
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player.printCards();
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});
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console.log(this._players);
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}
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draw() {
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/* Draw randomly */
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const card_i = Math.floor( Math.random() * this._cards.length );
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return this._cards.splice(card_i, 1);
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return this._cards.splice(card_i, 1)[0];
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}
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startGame() {
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async startGame() {
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await( this.initDeck() );
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await( this.shuffleDeck() );
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let count = 0;
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let current_turn = 0;
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let top_card = this.draw();
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while (true) {
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const card = this.playerTurn();
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if (this._players[0].isEmpty()) {
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console.log('count: ' + count + ', current_turn: ' + current_turn);
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const player = this._players[current_turn];
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const card = await( player.playCard(top_card) );
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if (card) {
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console.log('player: ' + player.name + ' played card num: ' + card.num + ', color: ' + card.color);
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top_card = card;
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} else {
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player.addCard( this.draw() );
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}
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if (player.isEmpty()) {
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console.log('game end')
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break
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}
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current_turn = (current_turn >= this._players.length-1) ? 0 : ++current_turn;
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count++;
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}
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}
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async playerTurn() {
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return this._players[0].playCard(0);
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}
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}
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