Added draw card delay
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@ -76,7 +76,10 @@ export default class Room extends BasicCanvas {
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this.initTurn();
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}
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initTurn() {
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async initTurn() {
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console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);
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await new Promise(resolve => setTimeout(resolve, 500));
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// check draw cards
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if (this._draw2) {
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this._draw2 = false;
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@ -96,8 +99,7 @@ export default class Room extends BasicCanvas {
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}
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async botTurn() {
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console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);
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await new Promise(resolve => setTimeout(resolve, 1000));
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await new Promise(resolve => setTimeout(resolve, 500));
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const card = await( this._current_player.playCard(this._top_card) );
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if (card) {
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@ -113,8 +115,6 @@ export default class Room extends BasicCanvas {
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}
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humanTurn() {
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console.log('Turn count: ' + this._turn_count + ', current player: ' + this._current_player.name);
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this._top_back_card = this._cards[ this._cards.length-1 ];
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this._top_back_card.mouseEffect();
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