Updated resolution and maps
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52657d05aa
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@ -1,7 +1,7 @@
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[NEAT]
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fitness_criterion = max
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fitness_threshold = 100000000
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pop_size = 80
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pop_size = 30
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reset_on_extinction = True
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[DefaultGenome]
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BIN
map.png
BIN
map.png
Binary file not shown.
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Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 86 KiB |
BIN
map_easy.png
BIN
map_easy.png
Binary file not shown.
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Before Width: | Height: | Size: 93 KiB |
@ -10,11 +10,14 @@ import neat
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import pygame
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# Constants
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WIDTH = 1600
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HEIGHT = 880
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# WIDTH = 1600
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# HEIGHT = 880
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CAR_SIZE_X = 30
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CAR_SIZE_Y = 30
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WIDTH = 1920
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HEIGHT = 1080
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CAR_SIZE_X = 60
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CAR_SIZE_Y = 60
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BORDER_COLOR = (255, 255, 255, 255) # Color To Crash on Hit
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@ -28,7 +31,8 @@ class Car:
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self.sprite = pygame.transform.scale(self.sprite, (CAR_SIZE_X, CAR_SIZE_Y))
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self.rotated_sprite = self.sprite
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self.position = [690, 740] # Starting Position
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# self.position = [690, 740] # Starting Position
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self.position = [830, 920] # Starting Position
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self.angle = 0
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self.speed = 0
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@ -46,7 +50,7 @@ class Car:
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def draw(self, screen):
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screen.blit(self.rotated_sprite, self.position) # Draw Sprite
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# self.draw_radar(screen) OPTIONAL FOR SENSORS
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self.draw_radar(screen) #OPTIONAL FOR SENSORS
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def draw_radar(self, screen):
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# Optionally Draw All Sensors / Radars
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@ -83,7 +87,7 @@ class Car:
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# Set The Speed To 20 For The First Time
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# Only When Having 4 Output Nodes With Speed Up and Down
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if not self.speed_set:
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self.speed = 10
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self.speed = 20
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self.speed_set = True
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# Get Rotated Sprite And Move Into The Right X-Direction
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@ -158,7 +162,7 @@ def run_simulation(genomes, config):
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# Initialize PyGame And The Display
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pygame.init()
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)
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# For All Genomes Passed Create A New Neural Network
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for i, g in genomes:
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@ -214,7 +218,7 @@ def run_simulation(genomes, config):
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break
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counter += 1
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if counter == 30 * 20: # Stop After About 20 Seconds
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if counter == 30 * 40: # Stop After About 20 Seconds
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break
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# Draw Map And All Cars That Are Alive
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@ -226,12 +230,12 @@ def run_simulation(genomes, config):
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# Display Info
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text = generation_font.render("Generation: " + str(current_generation), True, (0,0,0))
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text_rect = text.get_rect()
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text_rect.center = (100, 100)
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text_rect.center = (900, 450)
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screen.blit(text, text_rect)
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text = alive_font.render("Still Alive: " + str(still_alive), True, (0, 0, 0))
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text_rect = text.get_rect()
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text_rect.center = (100, 150)
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text_rect.center = (900, 490)
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screen.blit(text, text_rect)
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pygame.display.flip()
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