import plotext._utility as ut class matrix_class(): def __init__(self): self.set_size(0, 0) self.set_axes_color() self.set_canvas_area(0, 0, 0, 0) self.set_canvas_color() self.set_matrices() self.set_canvas() def set_size(self, cols, rows): self.rows = rows; self.Rows = range(self.rows) self.cols = cols; self.Cols = range(self.cols) self.size = [self.rows, self.cols] def update_size(self): self.cols, self.rows = ut.matrix_size(self.marker) self.Rows = range(self.rows); self.Cols = range(self.cols) self.size = [self.rows, self.cols] def set_axes_color(self, color = ut.no_color): self.axes_color = color def set_canvas_area(self, col1, col2, row1, row2): self.Cols_canvas = range(col1, col2) self.Rows_canvas = range(row1, row2) def set_canvas_color(self, color = ut.no_color): self.canvas_color = color def in_canvas(self, col, row): return col in self.Cols_canvas and row in self.Rows_canvas def set_matrices(self): self.marker = [[ut.space] * self.cols for row in self.Rows] self.fullground = [[ut.no_color] * self.cols for row in self.Rows] get_background = lambda col, row: self.canvas_color if self.in_canvas(col, row) else self.axes_color self.background = [[get_background(col, row) for col in self.Cols] for row in self.Rows] self.style = [[ut.no_color] * self.cols for row in self.Rows] def legal(self, col, row): return col in self.Cols and row in self.Rows def get_marker(self, col, row): return self.marker[row][col] #if self.legal(col, row) else "OUT" def get_marker_row(self, row): return self.marker[row] #if self.legal(0, row) else "OUT" def get_marker_col(self, col): return [self.marker[r][col] for r in self.Rows]#if self.legal(0, row) else "OUT" def set_marker(self, col, row, marker): self.marker[row][col] = marker def set_fullground(self, col, row, fullground = None): self.fullground[row][col] = fullground def set_background(self, col, row, background = None): self.background[row][col] = background def set_style(self, col, row, style = None): self.style[row][col] = style def insert_element(self, col, row, marker, fullground = None, style = None, background = None, check_canvas = False): test_canvas = True if check_canvas is False else col in self.Cols_canvas and row in self.Rows_canvas if self.legal(col, row) and test_canvas: self.set_marker(col, row, marker) self.set_fullground(col, row, fullground) if fullground is not None else None self.set_background(col, row, background) if background is not None else None self.set_style(col, row, style) if style is not None else None def add_horizontal_string(self, col, row, string, fullground = None, style = None, background = None, alignment = "left", check_space = False, check_canvas = False): l = len(string); L = range(l) col = col if alignment == "left" else col - l // 2 if alignment == "center" else col - l + 1 if alignment == "right" else ut.correct_coord(self.get_marker_row(row), string, col) # if dynamic b, e = max(col - 1, 0), min(col + l + 1, self.cols) test_space = all([self.get_marker(c, row) == ut.space for c in range(b, e)]) and col >= 0 and col + l <= self.cols if check_space else True [self.insert_element(col + i, row, string[i], fullground, style, background, check_canvas) for i in L] if test_space else None return test_space def add_vertical_string(self, col, row, string, fullground = None, style = None, background = None, alignment = "bottom", check_canvas = False): l = len(string); L = range(l) row = row if alignment == "bottom" else row - l // 2 if alignment == "center" else row - l + 1 #if alignment == "top" [self.insert_element(col, row + i, string[i], fullground, style, background, check_canvas) for i in L] def add_multiple_horizontal_strings(self, col, row, string, fullground = None, style = None, background = None, alignment = "left", check_space = False, check_canvas = False): strings = ''.join(string).split('\n'); S = len(strings) [self.add_horizontal_string(col, row - s, strings[s], fullground, style, background, alignment, check_space, check_canvas) for s in range(S)] def add_multiple_vertical_strings(self, col, row, string, fullground = None, style = None, background = None, alignment = "left", check_canvas = False): strings = ''.join(string).split('\n'); S = len(strings) [self.add_vertical_string(col + s, row, strings[s], fullground, style, background, alignment, check_canvas) for s in range(S)] def get_colors(self, col, row): return [self.fullground[row][col], self.style[row][col], self.background[row][col]] #if self.legal(col, row) else ["OUT"] * 3 def set_canvas(self): canvas = '' for row in self.Rows[::-1]: for col in self.Cols: marker = self.marker[row][col] colors = self.get_colors(col, row) if col == 0 or colors != self.get_colors(col - 1, row): ansi = ut.colors_to_ansi(*colors) canvas += ansi canvas += marker if col == self.cols - 1 or colors != self.get_colors(col + 1, row): #ansi_next = colors_to_ansi(*colors_next) canvas += ut.ansi_end #+ ansi_next canvas += '\n' self.canvas = canvas #print(repr(canvas)) #self.canvas = '\n'.join([''.join(self.marker[row]) for row in self.Rows]) return self.canvas def get_canvas(self): return self.canvas def hstack(self, extra): self.marker = ut.hstack(self.marker, extra.marker) self.fullground = ut.hstack(self.fullground, extra.fullground) self.background = ut.hstack(self.background, extra.background) self.style = ut.hstack(self.style, extra.style) self.update_size() self.canvas = ''; def vstack(self, extra): self.marker = ut.vstack(self.marker, extra.marker) self.fullground = ut.vstack(self.fullground, extra.fullground) self.background = ut.vstack(self.background, extra.background) self.style = ut.vstack(self.style, extra.style) self.update_size() self.canvas = '' def to_html(self): # turns a matrix of character in html form code = lambda color: "rgb" + str(color).replace(" ", "") #html = "\n

\n\n" html = " \n \n\n" for r in range(self.rows - 1, -1, -1): for c in range(self.cols): marker = self.get_marker(c, r) color, style, background = self.get_colors(c, r) marker = " " if marker == ut.space else marker marker = '' + marker + '' if style == 'bold' else marker marker = '' + marker + '' if style == 'italic' else marker color = 'black' if color == ut.no_color else color background = 'white' if background == ut.no_color else background color = ut.to_rgb(color) background = ut.to_rgb(background) color = code(color) background = code(background) html += "" + marker + "" html += "
\n\n" html += " \n " return html def join_matrices(matrices): # from a matrix of matrix_class() objects to a single matrix cols, rows = ut.matrix_size(matrices) M = matrix_class() for r in range(rows): m_rows = matrices[r][0].rows m = matrix_class() m.set_size(0, m_rows) m.set_matrices() for c in range(cols): m.hstack(matrices[r][c]) M.vstack(m) return M